Extended Reality (XR) refers to all real-and-virtual environments generated by computer graphics and wearables.Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables, where the 'X' represents a variable for any current or future spatial computing technologies. The 'X' in XR is simply a variable that can stand for any letter. XR is the umbrella category that covers all the various forms of computer-altered reality, including: Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR).
An initiative to create an open standard for VR and AR apps and devices, and to eliminate the fragmentation of the industry. Opportunity for extended reality is a more robust, reliable and advanced ecosystem on which to create VR and AR content..
XR is generally used as an umbrella term and is frequently used as a casual shorthand to group technologies such as VR, AR and MR together. XR experiences include those where users generate new forms of reality by bringing digital objects into the physical world and those that see the bringing physical world objects into the digital world. Technology-mediated experiences that combine virtual and real-world environments and realities. Here the 'X' can be seen as a placeholder for V(R), A(R) or M(R), though it also represents an undefined or variable quality/quantity. XR covers the hardware, software, methods, and experience that make virtual reality, mixed reality, augmented reality, cinematic reality and others a reality. Most definitions of XR encompass platforms and content where the user can take digital objects into reality, or, conversely, see physical objects as present in a digital scene.
Extended Reality (XR) refers to all real-and-virtual environments generated by computer technology and wearables. The 'X' in XR is a variable that can stand for any letter. Augmented Reality and Mixed Reality are not interchangeable terms. The general distinction is: all MR is AR, but not all AR is MR. AR is a composite. MR is interactive.
Virtual Reality (VR) encompasses all immersive experiences. These could be created using purely real-world content as 360 Video production, purely synthetic content (Computer Generated), or a hybrid of both.
Mixed Reality (MR) is an overlay of synthetic content that is anchored to and interacts with objects in the real world—in real time. Mixed Reality experiences exhibit occlusion, in that the computer-generated objects are visibly obscured by objects in the physical environment.
Augmented Reality (AR) is an overlay of computer generated content on the real world that can superficially interact with the environment in real-time. With AR, there is no occlusion between CG content and the real-world.