VR in corporate training is simple - it can increase engagement and knowledge retention levels, and employees can be trained in a safer, more cost efficient way.VR enables employees to learn through practical experience. Experiential learning has long been argued as the most effective way to learn and studies have shown that learning through experience increases the quality of learning, and retention by 75-90%.
Virtual & Augmented Reality for Corporate Training transforms office-based training a truly engaging experience. Virtual Reality holds unlimited opportunities for training in the workplace, from basic manual labouring techniques all the way through to high level executive leadership development. VR’s unique virtual and augmented reality solution enables you to deliver truly immersive virtual training experiences for your staff without the risk or the cost implications of taking them to a dangerous site or a remote destination.
The goal of Virtual Reality-enhanced training is to create realistic workplace experiences and allow employees to take risks while working in demanding environments.
The experimental and immersiveness of vr training can help employees become more comfortable and confident in performing their basic duties before they’ve even set foot on the job.
VR gives any size organisation the opportunity to quickly and easily build and distribute relevant, captivating scenarios that add a deeper level of understanding to enhance your employee development process, without significant time or financial investment. The innovative cloud-based management portal enables you to upload, collate and distribute engaging and relevant 360 degree images, videos and virtual and augmented reality applications directly to standalone headsets – without the need of a mobile phone! Create or source 360 degree videos of best practise techniques or of hazardous on-site locations and instantly transport your employees from the training room directly into a fully immersive experience. Whether you have a team of engineers undertaking health and safety training, middle managers working on their team management skills or c-level executives improving their public speaking, VR makes it easy to create any scene and truly engage them within the training session.
Reducing risk in high-stake situations: The safety of the virtual world is not just good for interpersonal skills - it is the ideal training method for dangerous or high-stake situations. Before VR, employees would have to imagine a high-risk scenario and visualise how they would cope with it. VR removes the need to imagine a difficult situation and instead replaces it with a realistic simulation. It provides an effective learning experience by training people in the most realistic way possible, without the situation actually happening in real life. Employees were able to learn from mistakes in the virtual world and thus reduce the probability of making the same error in the real world - an error which could ultimately cost someone’s life.
Improving business and soft skills: Many business skills require practice to become good at them and VR provides employees with a safe space to practice and learn from their experiences. Skills such as public speaking, sales, negotiation, and networking are rarely taught at school so are not embedded in our minds in the same way that remembering facts and figures for a test are. Yet it’s these enterprise skills that keep businesses running and are what managers demand in new candidates and employees. VR enables companies to fill these skills gap and instil transferable, enterprise skills within their employees. The VR element allows employees to practice what they’ve learnt in the courses in realistic simulations such as networking events, dealing with the media, and speaking in meetings and at conferences.
Workforce productivity: DHL Express wanted to increase the skills and knowledge of people within their organisation. they built a VR training platform to promote the principles of safe, efficient unit load device (ULD) stacking. The new method was tested at 12 locations around the world and found 99% of participants felt it helped them work better and more efficiently.
Recruiting and onboarding: VR training can also be used to improve the recruitment and onboarding process within a company. Using an interview simulator, HR professionals and managers can practice asking interview questions to potential candidates and learn the questions typically asked, skills to look for, and warning signs about a potential employee. This type of corporate training also extends to existing employees, who can receive virtual in-house training for internal promotions within a company. Once a candidate has accepted a job offer, the next step is the onboarding process. Onboarding is the first experience of training an employee receives and it can give them a good idea of the training they can expect as they progress with the company. A company without an effective onboarding process is more likely to have lower employee retention levels and productivity. VR can vastly improve this process and make it more efficient and enjoyable. New employees can be given an introduction to the company, a tour of the building, view multiple business locations, meet their manager, and much more - all in the comfort of their own home, before they’ve even stepped foot in the office.
* Safely Train Employees For Dangerous And Stressful Situations
* VR Trains More Effectively Than Video Or Text-Based Materials
* Great marketing asset on carreer fairs and events
* Creates Sense of Employee Loyalty and Reduces Employee Turnover
* ZERO operating costs
* ZERO employee efforts
* Makes you feel there
* Saves time
* Global Reach
* Get More Out Of Your Candidate Screening Process
Of course, we can not pass without mentioning gamification and Virtual Reality Business Training Simulation. In summary, the Virtual Reality Agency conducts projects with the brands' Human Resources, Learning, Production, Sales, Business Development, Marketing and Corporate Departments. As you can see, Virtual Reality Agency has a wide target audience that can work with almost all departments.
For example, we completed the hr vr project for one of the biggest fashion retailer Defacto. Defacto is operating in 30 countries, has 503 stores, 14.000+ employees. our project aims 360 vr human resources orientation was focusing on the job orientation in new employees who just starts to work in showrooms in different cities and countries.
Main problem was brining the new employees from different countries / cities to the headquarters in Istanbul. This was costly, time spending and reducing the efficiency.
Solution was easy. using vr in human resources. we completed 360 video production of headquarters in Istanbul including all departments. Then we divided the headquarters to the departments. We addded 2D text infographics, explaining who is who, what are the responsibilities of each department. We implemented virtual tour software to the vr production.
with this vr tour software, users will have the total control. vr tour developed for all platforms, webVR, mobileVR and vrheadsets. this means accessable from all platforms. employees can walk and discover the whole headquarters or if they want to experience only their related department, they can select the floor and move directly to the department. meet with managers, read the responsibilities of the department and much more. then we sent vr headsets to each store. employees able to discover their departments, meet with their managers and see the headquarters from their current stores. you can click here to discover the project.
Our aim was to make not just a 'wow' product on vr job training or vr corporate learning. but definiteliy, 200% creating a useful professional training course. Therefore, we researched parameters of a railway technician's job, investigated and completed researches, studied design and operating modes of railroad switches and drives, their special features. For inspection, we started visiting real stations and learning about railroad switches. Then the customer invited us to the assembly and repair atelier to look at the drives. As a result, we took a great number of photos, videos, and audio materials, for realistic 3d modelling and which we further used for writing a training script. Industry's experts meticulously analyzed our script as job security procedures. We took into consideration all their comments.
Fieldworking was the 1st process of this vr job training. Learning job fundamentals, analyzing traditional educational resources, consulting with the industry's experts
Creating contents at Railway Facilities are the 2nd process. Visiting real railway facilities with real technicians. Taking photos and producing videos. Recording noises and dialogs.
Script and Scenario were the next steps. Worked together with industry's experts and signaling service technicians. Studying standards and regulations.
3D Modeling, Studying diagrams, drawings, photos, and video recordings. Hi-Poly & Lo-Poly Modeling of all objects and surroundings, characters and tools. Texturing. Rigging. Model preparation and optimization for Unity.
Programming, Coding and Scene Building: custom 3d modelling, Unity materials, lights, post effects, baked animation, and background sounds and noises...Unity was our best friend in this case :]
annd here comes the result:
Focus on safety first. VR’s impact on training will focus on safety and manual practice, where many jobs require skilled and practiced movement. This is especially the case where safety is of huge opportunity for vr job training.
If we focus on leadership and development, vr could be utilized to create an office working environment with multiple scenarios as a gamification, where leaders have to practice the company’s leadership model with decisive models.
Companies are already implementing VR as a tool for corporate training. From public speaking, to medical procedures, to training for dangerous situations, VR provides a realistic, safe training environment for employees. Despite the initial set-up cost, managers are realising the long term reduction in cost and the ROI in terms of engagement, safety, and retention of training in VR. As the VR industry develops and more becomes possible in a virtual setting, training in VR will become commonplace. Corporate training will be an important step into mass consumer adoption of virtual reality, as more people realise it's beneficial to so much more than gaming.